Rules in backgammon

The object of the backgammon is to move the controllers according to the numbers shown on the matrices. The movement of the controllers proceeds from your opponent’s home board to your home board. Once the controllers reached your home board, the controllers are removed from the board, called as a roll-off process. A win is marked if you successfully support-off your controllers first.

The game in backgammon starts when you and your opponent throw a matrix. Whoever throws the highest number moves his controllers first, using the discarded number of both cut out, the first player moves his controllers.

When the same number is shown on the dice, the players continue to roll until a different number reveals.After the first move, the opponents swap turns and roll both cut each time.The controllers are moved around the board each time according to the numbers appearing on the dies. Four rules govern the movement of controllers:

?? the numbers shown on the dice count as a separate move. The full amount can be used to move a controller or you can use one of the two numbers to move different controllers.

The controller of ?? A can be moved to any place occupied by your controllers or to a location where one of your opponent’s controllers is located. In short, you are not allowed to move your controller to an area where your opponent has more than two controllers.

The ?? when a similar number appears on both dies after it has been rolled (also known as the double roll) can choose to move the controllers twice the amount shown on the dice. The player who hits the most doubles usually scores the victory.The ?? the full bearing, including doubles, must be used at all times. The larger of two numbers must be used if one of the two numbers will be played. If you hit a double, use as many of the four allowed moves.

The bear

The final phase of a game in backgammon is called The Bear Off, in which the controllers are removed from your home board. The process begins when all of your 15 tips have been placed in your home board.

To support off the controllers depends on thrown dies. For example, a 4-3 is rolled. Then, a controller is removed from your 4 points and then your 3 points, if you have controllers on these points. The entire roll is still used in the process of roll-off. This implies that you move to the highest point of success with controllers if you do not have controllers on your 6 points, 5 points, or 4 points. But, there is no need to support off a controller if you still have a legitimate move to make. This could work if your opponent is located on the bar and has a point in youur home board.